GDC Radio - www.gdcradio.net
This service allows people to access various podcasts of differen events which also inlcude the official Game Developer's Conference (GDC) podcasts. I'm currently listening to "Big Name Franchises Go Mobile", "Burning down the house - game developer's rant", "How AI enables designers", and much more. All the podcasts are in mp3 format. I actually listen to this podcasts when I'm driving! Some entertainment huh?? But its fun!
Friday, October 27, 2006
Games On Demand (GOD)
I'm currently playing on MTNL's Games On Demand service powered by Indiagames Ltd. I really love this service as one has to pay only Rs 300 for all original games! I'm currently playing a daily count of 2 hours after work. It really is putting my PS2 to rest.
Here is the link to the official site:
http://games.mtnlmumbai.in/premium/index.jsp
So join and enjoy the gaming service!
I'm currently playing on MTNL's Games On Demand service powered by Indiagames Ltd. I really love this service as one has to pay only Rs 300 for all original games! I'm currently playing a daily count of 2 hours after work. It really is putting my PS2 to rest.
Here is the link to the official site:
http://games.mtnlmumbai.in/premium/index.jsp
So join and enjoy the gaming service!
A Little about Starcraft
Starcraft is the first strategy game which started the different race mechanisms. What this meant is that different players can play their multiplayer game *oosing different races and achieve completely different game styles but still maintain game balance. This became so popular that it created a rage in the field of strategy gaming and thus started the race syndrome. Now every strategy game after this started to adopt this same strategy. Examples would include Warcraft and its MMORPG World of Warcraft, Total Annihilation and its now future crazy RTS Supreme Commander.
The races in Starcraft include 3 kinds:
1. Terran
Strengths:
Mobility, great defense, build anywhere, cloaking, versatility, Marines, strong through whole tech-tree, easy to learn, instant cloak detection, ability to repair buildings and most units. Weaknesses:
Tendency to "turtle", need lots of space, require active scouting, require micromanagement for special abilities, vulnerable to Dark Swarm, buildings burn up when highly damaged.
2. Protoss
In stark contrast to the adaptive Terrans and feral Zerg are the stolid, conservative Protoss. With their highly advanced technology and potent psionic abilities, the Protoss have long considered themselves the most powerful species in the known galaxy. Although they are not a prolific people, they have learned to bolster the ranks of their military with robotic war machines and to combine their intrinsic psionic ability with technology, thus producing some of the most effective warriors ever known. If the Protoss have a weakness, though, it is their refusal to accept change. The tenets of their major religion, known as the Khala, form a rigid path and the Protoss are loathe to deviate from it for fear of once again falling into civil strife.
3. Zerg
The Zerg are composed of several different types of creatures that have been integrated into the Swarm by the Overmind. These creatures, or breeds, have been selectively evolved to become efficient killers and to assist the Zerg in their quest for ultimate power. The Zerg do not utilize technology in the common sense, but their natural weaponry and armor is comparable to the most advanced gadgetry employed by any other species. This biological evolution, combined with an unmatched savagery and their blind devotion to the Overmind, make the Zerg an extremely formidable and deadly foe.
Starcraft is the first strategy game which started the different race mechanisms. What this meant is that different players can play their multiplayer game *oosing different races and achieve completely different game styles but still maintain game balance. This became so popular that it created a rage in the field of strategy gaming and thus started the race syndrome. Now every strategy game after this started to adopt this same strategy. Examples would include Warcraft and its MMORPG World of Warcraft, Total Annihilation and its now future crazy RTS Supreme Commander.
The races in Starcraft include 3 kinds:
1. Terran
Strengths:
Mobility, great defense, build anywhere, cloaking, versatility, Marines, strong through whole tech-tree, easy to learn, instant cloak detection, ability to repair buildings and most units. Weaknesses:
Tendency to "turtle", need lots of space, require active scouting, require micromanagement for special abilities, vulnerable to Dark Swarm, buildings burn up when highly damaged.
2. Protoss
In stark contrast to the adaptive Terrans and feral Zerg are the stolid, conservative Protoss. With their highly advanced technology and potent psionic abilities, the Protoss have long considered themselves the most powerful species in the known galaxy. Although they are not a prolific people, they have learned to bolster the ranks of their military with robotic war machines and to combine their intrinsic psionic ability with technology, thus producing some of the most effective warriors ever known. If the Protoss have a weakness, though, it is their refusal to accept change. The tenets of their major religion, known as the Khala, form a rigid path and the Protoss are loathe to deviate from it for fear of once again falling into civil strife.
3. Zerg
The Zerg are composed of several different types of creatures that have been integrated into the Swarm by the Overmind. These creatures, or breeds, have been selectively evolved to become efficient killers and to assist the Zerg in their quest for ultimate power. The Zerg do not utilize technology in the common sense, but their natural weaponry and armor is comparable to the most advanced gadgetry employed by any other species. This biological evolution, combined with an unmatched savagery and their blind devotion to the Overmind, make the Zerg an extremely formidable and deadly foe.
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