The Making of Shdow of Colossus
Shaodw of Colossus is one of the best game that I've played. It is also from one of my favorite designers Fumito Ueda. What I like about his team is that they create a game out of the concept that Fumito visualizes and the team never compromises on the outcome. Obviously they have the backing of Sony which probably very few companies can have. But the team really gave out a product which was talked about in every aspect of the game, be it animation, gameplay, sound, visuals..
Sony released the making of this game to the gaming audience. Here is the technical link to this article:
The making of Shadow of Colossus
This technical presentation was also discussed at this year's GDC at San Jose. A very good and detailed presentation about the making of the game. Do enjoy it as much as I did. I learned a lot from this presentation.
Sunday, May 07, 2006
What am I playing today?
BurnOut has always been my best racing game. I started playing racing games with NFS, went onto play NFS Underground. But nothing beats BurnOut. I have played all of the BurnOut series. But the version which blew me off was BurnOut Takedown. Then later came BurnOut Revenge. This game has betered its previous game by adding more to the level designs and all the crash modes (Crashbreaker mode!!!). I'm a really great fan of this series and the music of this game is also amazing.
May 6th 2006
- Shadow of Colossus (Ps2)
- BurnOut Revenge (Ps2)
BurnOut has always been my best racing game. I started playing racing games with NFS, went onto play NFS Underground. But nothing beats BurnOut. I have played all of the BurnOut series. But the version which blew me off was BurnOut Takedown. Then later came BurnOut Revenge. This game has betered its previous game by adding more to the level designs and all the crash modes (Crashbreaker mode!!!). I'm a really great fan of this series and the music of this game is also amazing.
Subscribe to:
Posts (Atom)