Sunday, September 21, 2008

The Elder Scrolls IV: Oblivion (PC)
Highlights of Production: 4 years into Production (2002-2006), released on Mar 21 2006, one of the rare great work relationship between 2K (publisher) and Bethesda (developer), Radiant AI (Bethesda's proprietary AI system), used the Havok engine for physics and Gamebryo for rendering, one of the first games to introduce HDR (High Dynamic Range lighting), used procedural terrain generation techniques, great sound design (the title music composition got the creator a BAFTA award), received RPG of the year award by most game critic websites including Gamespot and IGN.

Well to just judge the production quality that this game has achieved you have gotta play the game in length. When I started playing this game just last month, it struck me what I had missed in the last couple of years (my years of abandoning the PC!), what a great RPG game in the making. Hats of to the team at Bethesda who made this possible. This game got me so involved (still involved, still not completed the game) that it has raised my expectations of what to expect from the upcoming RPG games (DIABLO, anybody listening!).

I have to confess, one of my best game moments came when I first saw the Oblivion Gate at Kvatch. What a visual treat. The sky grew in red color, the sound was threatening me with something evil to come. The moment I was near the gate, I could feel the force the gate was throwing at me. What a great moment it was. Few games could achieve to bring gamers to feel like this.



Well my final review shall come after I finish this game (it is such a huge game). This game has definitely got me excited. This game has one of the best game beginnings I've seen yet. Watch the intro video below. Till then signing out, Ciao.